All Backgammon Terms
There are - 780 - terms.
Lipped Cup
A dice cup that has a ridge around the inside open end, designed to trip up the dice as they exit the cup and make it more difficult for a dice mechanic to control the roll.
LongGammon
A backgammon variant in which each player starts with fifteen checkers on the opponent's one-point. See: How to Play LongGammon.
Loose Hit
A hit which leaves a blot in the player's home board where it is exposed to a direct return shot.
Lose One's Market
To go from a position in which your opponent would accept your double to a position in which your opponent would refuse your double. See: Market Loser.
Lover's Leap
[Sometimes spelled "lovers' leap".] An opening roll of 6-5 played from the opponent's one-point to the player's mid-point.
Luck Factor
Equity gained or lost through the rolls of the dice during the course of a game or match. The luck associated with a roll is the difference in equity of the position before the roll and the (properly played) position after the roll. See posts by Gregg Cattanach and Adam Stocks.
Magriel's Safe-Bold Criteria
[Listed by Paul Magriel in his book Backgammon.] Six criteria for determining whether a situation requires a safe play or a bold play. They are: (a) opponent's home board strength; (b) presence of an anchor in opponent's home board; (c) your home board strength; (d) blots in opponent's home board; (e) number of checkers you have back; and (f) number of checkers opponent has back. Criteria (a) and (f) call for making a safe play; the others point towards making a bold play.
Main Flight
In an elimination tournament, the group in which players start and compete in until they lose, and which offers the largest prize. Compare: Consolation Flight.
Major Split
Moving one of your two runners from the opponent's one-point to the opponent's four-point or five-point. Compare: Minor Split.
Make One's Board
To close all the points (1) in your home board.