Backgammon Glossary

Glossary

The most complete glossary of backgammon terms

Term of the Day

Lose One's Market

To go from a position in which your opponent would accept your double to a position in which your opponent would refuse your doubleSee: Market Loser.

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8-9-12 Doubling Rule

A guideline for cube handling in pure race positions. You should double if the opponent's pip count exceeds yours by 8% or more, and redouble if it exceeds yours by 9% or more. Your opponent should accept the double if his pip count exceeds yours by no more than 12%.

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