“R” Backgammon Terms

Terms that Start with “R” Letter

There are - 39 - terms.


An immediate redouble by the player who just accepted a beaver.


The relative standing of the players' pip counts. The player with the lower pip count is said to be ahead in the race.

Race Equity

Winning chances that accrue from variations where there is no further hitting.

Railroad Tracks

To pile all your checkers on a few points (1); also called candlesticks.


A fee charged by a backgammon play site for hosting money games. It is usually a percentage of the winnings of each game.

Random Error (in a Rollout)

Variation in the result of a rollout due to chance. It results when the rolls for one side are luckier overall than the rolls for the other side. You can reduce the random error in a rollout by increasing the number of trialsCompare: Systematic Error.

Random Seed

A numeric value that uniquely determines the sequence of dice rolls produced by a random number generator.

Rated Match

A match that counts towards your rating.


A number associated with each player based on that player's record of performance against other rated players. When you win a match, points are added to your rating; when you lose, points are deducted from your rating. The size of the adjustment depends on the strength of your opponent—the higher the rating of your opponent, the more points you receive. Over time, your rating will tend to be higher than players weaker than yourself, and lower than players stronger than yourself.  See: FIBS rating formula.

Rating Points

Points assigned by a ratings system to players based on their performance against other rated players.

Ratings Inflation

A phenomenon that results when players exit a ratings pool at a lower rating than when they entered. The lost ratings remain with the players still in the pool, giving a higher average rating overall.

Ratings Pool

The people who participate in a ratings system.

Ratings System

A method of assigning ratings to players based on their performance in such a way that players with greater ability will, over time, tend to have higher ratings.

Raw Take Point

The minimum game winning chances you need to accept a double if you assume no gammons and no further cube action. The raw take point can be derived from a match equity table and depends only on the score of the match, not on the position. See post by Timothy Chow.   Compare: Take point.


To intentionally allow a blot to be hit for the purpose of gaining time to preserve other valuable points (2).

Recube Vigorish (Vig)

The value of cube ownership to the player being offered a double; the additional equity that comes from being the only player who may redouble.


A double other than the first double of a game. Only the player who last accepted a double may redouble.  Compare: Initial Double.


Enter a checker from the bar after it has been hit.