“H” Backgammon Terms

Terms that Start with “H” Letter

There are - 22 - terms.

Half a Roll

One of the two numbers on a pair of thrown dice.

Half-Crossover Method

A pip counting method devised by Douglas Zare. See this post and this article.


An artificial advantage given to a weaker player in an effort to equalize the chances of winning. Some popular handicaps are: (a) the weaker player gets to go first; (b) once during the game the weaker player gets to reroll if he doesn't like his roll; (c) the weaker player gets to start the game owning the cube; (d) the weaker player gets to start the game with a strong roll such as 5-3, 4-2, 6-5, or 3-1.

Hara-Kiri Play

A play which exposes blots for the purpose of recirculating the player's checkers; also known as a suicide play.


One player against another player for money.

Heavy Point

A point (1) with more than three checkers on it.


A side bet between two players prior to competing in the final rounds of a tournament designed to protect the loser from going away empty handed. For example, two players competing for a $10,000 prize might agree beforehand that the winner will pay the loser $2,500. See this thread.


To move to a point (1) occupied by an opposing blot and put the blot on the bar.

Hit and Cover

To hit an opposing blot and then continue on with the same checker to cover your own blot.

Hit and Split

To hit a blot with one number while splitting your runners with the other number. The hit provides protection for the advanced split checker, making it less likely the opponent will be able to point on it.