Terms that Start with “E” Letter
There are - 22 - terms.
Early Game
The first few moves of a game, before the players have settled on a particular game plan.
Early-Late Ratio
A comparison of the cost of doubling slightly before opponent's drop point versus doubling slightly past opponent's drop point. This number varies depending on the score of the match, the level of the cube, and the chance of gammon in the current game. It is useful in determining how aggressively a player should double to avoid losing his market.
Edge of a Prime
The open point directly in front of a prime.
Effective Pip Count
The average number of rolls required to bear off all your checkers multiplied by the average pip value of a roll (49/6 pips). A player's EPC is equal to his actual pip count plus the wastage of the position. For more information, see article by Walter Trice and post by Douglas Zare. The EPC is also known as the Trice Count in honor of Walter Trice (1949–2009).
Eject
To abandon an ace-point game to avoid losing a backgammon (2) or a gammon.
Elimination Format
A tournament event in which half the competitors are eliminated each round until just one player remains. Compare: Round Robin Format.
Elo Ratings System
A method of rating players devised by Arpad Elo for the U.S. Chess Federation in 1960. Most backgammon ratings systems are based on Elo's method; for example, see FIBS rating formula.
Enter
To move a checker from the bar to an open point in the opponent's home board according to a roll of the dice. When a player has a checker on the bar, this is his only legal move.