The most complete glossary of backgammon terms
A backgammon variant in which the object is to be the last player to bear off all of your checkers. See: How to Play Misere Backgammon.
A guideline for cube handling in pure race positions. You should double if the opponent's pip count exceeds yours by 8% or more, and redouble if it exceeds yours by 9% or more. Your opponent should accept the double if his pip count exceeds yours by no more than 12%.