Backgammon Dictionary

All Backgammon Terms

There are - 780 - terms.

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Silver Point

[By analogy to the golden point.]  A term sometimes used for the opponent's four-point, the second best point on which to anchor.

Simple Direct Shot

A blot within range of being hit with a single number but for which there are no ways to hit using a combination of numbers on both dice.

Single Elimination

A tournament format in which a competitor continues playing until he loses.  See: Elimination FormatCompare: Double Elimination.

Single Game

A completed game which is not a gammon or a backgammon (2); a game in which the losing player has borne off at least one checker. The winner of a single game receives the value of the doubling cube only and no bonus.

Single Shot

One blot which can be directly hit one way.  Compare: Double Shot.

Six-Point

The sixth point (1) in a player's home board; the point adjacent to the bar.

Slot

To place a single checker on a point (1) you wish to make with the intention of covering the blot on your next turn.

Backgammon board

Slot and Split

To slot a checker in your own home board while your runners are split.

Small Play

A safe play when a bolder, more aggressive play is available.  Compare: Big Play.

Snake

A backgammon variant in which one player starts with nine checkers on the bar and his remaining six checkers in the opponent's home boardSee: How to Play Snake.

Snake Eyes

The roll of 1-1 on the dice (double 1's).

Snowie

The second commercial neural-net backgammon program (1998) after Jellyfish.   Website: Snowie Backgammon.

Solid Prime

A prime with no gaps; a full primeCompare: Broken Prime.

Spare Checker

An extra checker that can be used for hitting or making a point without leaving behind a blot.

Speed Board

A bearoff position in which you expect to take at least two checkers off every roll, typically when all of your checkers are crowded onto the three lowest points of your home board.

Bear off in backgammon

Split

To separate two checkers which are together on a point (1) (usually the opponent's one-point) and leave them as blotsSee: Major Split and Minor Split.

Splot

[Coined by Chuck Bower.]  A play that splits (at the back) and slots (at the front) at the same time. Paul Magriel recommended against splitting and slotting because it leaves you weak in two areas of the board, but there are exceptions.

Squeeze

To take advantage of the opponent's requirement to make a move. You leave him a position in which the only move he can make hurts his position. Often this means he is forced to break a valuable defensive point (2) earlier than he would like.