Backgammon Dictionary

All Backgammon Terms

There are - 780 - terms.

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Stop Pot

A progressive jackpot that allows players to enter at any level and cash out when they want. When you are ready to play, you sign up for a stop pot at some level. As soon as a second player is ready to play at that level, you play your match. Stop pots minimize the impact on the rest of the tournament because matches can be played whenever two players are available and the winner can cash out or continue playing depending on his obligations elsewhere.

Straggler

The last lone checker heading for home.

Strategy

The overall, long range plans for a game. The reasoning behind a play. See: Game PlanCompare: Tactics.

Stretched

A position barren of spare checkers or builders and thus prone to awkward numbers; too many points.

Strip a Point

To remove all but two checkers from a point (1).

Stripped

A position barren of spare checkers or builders and thus prone to awkward numbers.

Stroke

To deliberately make an illegal play or otherwise take an unfair advantage.

Strong Board

A home board with several made points.

Structural Play

A play which makes a strong point.

Suicide Play

To purposely leave a blot to be hit so it can be recirculated. The idea is to improve your timing or shore up your defense in the opponent's home board. Also known as a Hara-Kiri play.

Svenska Backgammonförbundet (SBGF)

Swedish Backgammon Federation.   Website: www.sbgf.se.

Swedish Tables

A backgammon variant in which players can win by arranging their checkers into specific patterns within their home boardSee: How to Play Swedish Tables.

Swing

The difference in score between winning a game and losing it.

The difference in your equity before a roll and after it, or the difference between rolling poorly and rolling well.

Swiss-Cheese Formation

A position with many gaps and few adjacent made points.

Swiss Format

A method of pairing players in a tournament. Under the Swiss system, players are not eliminated, no player meets the same opponent twice, and successive rounds match players with scores as similar to each other as possible. See post by Osman Guner.

Switch Points

To give up one point (2) to make another, usually in your home board.

Sydney

The roll of 1-6 to escape a prime, usually from the bar and often hitting a blot.