“C” Backgammon Terms

Terms that Start with “C” Letter

There are - 89 - terms.

Connectivity

The degree to which all of a player's checkers work together as a unified army without large gaps between them. Connected checkers defend each other and are easily made into points (2).

Consolation Flight

A event for players eliminated early in the main flight of an elimination tournament; sometimes called a sympathy flight.

Consolidate

To reduce the number of blots a player has, frequently as a precursor to offering a double.

Consultation

Advice offered by the crew to the captain in a chouette.

Contact Position

A game where the opposing forces have not moved past each other and where it is still possible for one player to hit or block the other.   Compare: Pure Race.

Contain a Checker

To prevent an opposing checker from escaping to its own side of the board by blocking it or hitting it and sending it back.

Control a Point

A player controls a point (1) if he has two or more checkers on that point. Only the player who controls a point may move additional checkers to that point.

Convergence Value (of a Rollout)

The value approached by a rollout as more and more trials are performed. It is the result you would obtain if you could do a rollout an infinite number of times.

Correspondence Games

Games played by e-mail.

Count

The relative standing of the players' pip counts. The player with the lower pip count is said to be ahead in the count.

Counterclockwise

The direction your checkers move around the board when they are set up to bear off to the right. When your checkers move counterclockwise, your opponent's checkers move clockwise.

Counterplay

Possibilities for retaliation, switching from a defensive posture to an offensive posture.

Count the Position

To tabulate the players' pip counts to find out who is ahead in the race and by how much.

Coup Classique

A win from the seemingly unwinnable position in which your opponent has borne off twelve checkers and has just three checkers remaining on his two-point. You bravely maintain contact with a single checker on his one-point and deploy your other fourteen checkers where they can contain his checkers if you are able to hit one or, preferably, two of them. Winning a coup classique is especially satisfying for you and maddening for your opponent.

Cover a Blot

To add a second checker to a blot, thereby making the point.

Cramped

Having little or no mobility.