All Backgammon Terms
There are - 780 - terms.
Consolation Flight
A event for players eliminated early in the main flight of an elimination tournament; sometimes called a sympathy flight.
Control a Point
A player controls a point (1) if he has two or more checkers on that point. Only the player who controls a point may move additional checkers to that point.
Correspondence Games
Games played by e-mail.
Count
The relative standing of the players' pip counts. The player with the lower pip count is said to be ahead in the count.
Counterplay
Possibilities for retaliation, switching from a defensive posture to an offensive posture.
Count the Position
To tabulate the players' pip counts to find out who is ahead in the race and by how much.
Coup Classique
A win from the seemingly unwinnable position in which your opponent has borne off twelve checkers and has just three checkers remaining on his two-point. You bravely maintain contact with a single checker on his one-point and deploy your other fourteen checkers where they can contain his checkers if you are able to hit one or, preferably, two of them. Winning a coup classique is especially satisfying for you and maddening for your opponent.
Cover a Blot
To add a second checker to a blot, thereby making the point.
Crawford Game
The first game in a match after either player comes to within one point (4) of winning. The rules of match play say that the doubling cube may not be used during the Crawford game. See: Crawford Rule.
Crawford Rule
[Named for John R. Crawford.] A standard rule of match play. When the leading player comes within one point (4) of winning the match, the following game is played without a doubling cube. This one game without doubling is called the Crawford Game. After the Crawford game, the doubling cube is back in play again. See posts by: Chuck Bower, Kit Woolsey, and Walter Trice.