All Backgammon Terms
There are - 780 - terms.
GNU Backgammon
A neural-net computer program that plays backgammon (1) and analyzes positions and matches. GNU Backgammon is a cooperative effort of many volunteers. It is "free" software as defined by the GNU General Public License. See the post by Gary Wong and the tutorial by Albert Silver. Website: GNU Backgammon.
Golden Point
The opponent's five-point, the best place to build an anchor.
Go Out
To achieve the points (4) necessary to win a match.
Greedy Bearoff
A mode in some computer programs and on some backgammon servers where the computer will automatically bear off the maximum number of checkers possible.
Guff (Guffy)
A player's one-point.
Gul Bara
A Middle Eastern game in which a single checker controls a point (1) and doubles are very powerful. See: How to Play Gul Bara.
Half-Crossover Method
A pip counting method devised by Douglas Zare. See this post and this article.
Handicap
An artificial advantage given to a weaker player in an effort to equalize the chances of winning. Some popular handicaps are: (a) the weaker player gets to go first; (b) once during the game the weaker player gets to reroll if he doesn't like his roll; (c) the weaker player gets to start the game owning the cube; (d) the weaker player gets to start the game with a strong roll such as 5-3, 4-2, 6-5, or 3-1.
Hara-Kiri Play
A play which exposes blots for the purpose of recirculating the player's checkers; also known as a suicide play.
Head-to-Head
One player against another player for money.
Heavy Point
A point (1) with more than three checkers on it.
Hedge
A side bet between two players prior to competing in the final rounds of a tournament designed to protect the loser from going away empty handed. For example, two players competing for a $10,000 prize might agree beforehand that the winner will pay the loser $2,500. See this thread.