All Backgammon Terms
There are - 780 - terms.
Guff (Guffy)
A player's one-point.
Gul Bara
A Middle Eastern game in which a single checker controls a point (1) and doubles are very powerful. See: How to Play Gul Bara.
Half-Crossover Method
A pip counting method devised by Douglas Zare. See this post and this article.
Handicap
An artificial advantage given to a weaker player in an effort to equalize the chances of winning. Some popular handicaps are: (a) the weaker player gets to go first; (b) once during the game the weaker player gets to reroll if he doesn't like his roll; (c) the weaker player gets to start the game owning the cube; (d) the weaker player gets to start the game with a strong roll such as 5-3, 4-2, 6-5, or 3-1.
Hara-Kiri Play
A play which exposes blots for the purpose of recirculating the player's checkers; also known as a suicide play.
Head-to-Head
One player against another player for money.
Heavy Point
A point (1) with more than three checkers on it.
Hedge
A side bet between two players prior to competing in the final rounds of a tournament designed to protect the loser from going away empty handed. For example, two players competing for a $10,000 prize might agree beforehand that the winner will pay the loser $2,500. See this thread.
Hit Off the Edge of a Prime
To hit an opposing blot sitting on the front edge of a partial prime to keep the blot from escaping.
Holding Game
A strategy used when you are behind in the race and your opponent has escaped his runners. You make an advanced anchor on the opponent's side of the board and hold on to it as long as you can with the idea of hindering the opponent from bearing in safely. Compare: Back Game.