Backgammon Dictionary

All Backgammon Terms

There are - 780 - terms.

m

Motif

A Java applet that plays backgammon.  Website: Motif Plays Backgammon.

Moultezim

A Turkish game in which players start at diagonally opposite corners and move around the board in the same direction. There is no hitting and one checker by itself controls a point (1)See: How to Play Moultezim.

Move

The advancement of a checker according to the number showing on one of the rolled dice. There are three types of legal moves you may make: (a) to enter a checker from the bar (your only legal move when you have a checker on the bar); (b) to move a checker forward the given number of pips (2) to an open point, possibly hitting an opposing blot; or (c) to bear off a checker, when all of your checkers are in their home board.

Move Around the Corner

A move from the opponent's outer board to the player's outer board.

Move In

A move from the bar to the opponent's home board.

A move from your outer board to your home board.

Move Out

A move from the opponent's home board to the opponent's outer board.

Move Up

A move forward within the opponent's home board.

Mutual Holding Game

A game in which both players hold advanced anchors on the opponent's side of the board in an attempt to hinder the opponent as he tries to bring his checkers home.

Backgammon board advanced anchors

n

Nackgammon

[Named after Nack Ballard, who popularized the game.]  A backgammon variant played using the same rules as regular backgammon except for the starting position. Players start with 2 checkers on each of the opponent's one-point and two-point, 4 checkers on the mid-point, 3 checkers on the eight-point, and 4 checkers on the six-point. With fewer checkers up front for attacking, and more checkers back for anchoring and maneuvering, games tend to be longer and more positional

Nackgammon starting position

Nactation

[An amalgamation of "Nack" (for Nack Ballard) and "action notation."]  A convenient notation for describing backgammon positions in the first several moves of the game.   See: the Nactation Tutorial for a complete description.

Narde

[Also spelled "Nardi" and "Nardy".]  A Russian game similar to Moultezim.   See: How to Play Narde.

Neil's Numbers

[Devised by backgammon expert Neil Kazaross.]  A mnemonic device for estimating match equity (1) based on the current match score. The leader's percent probability of winning the match is 50, plus his point (4) lead in the match multiplied by the appropriate Neil's number. Compare: Janowski's Formula and Turner's Formula.

Neural Network (Neural Net)

The architecture used in many of the strongest backgammon programs such as Jellyfish, Snowie, and GNU Backgammon. A neural network consists of many simple processors connected by unidirectional paths carrying numeric data. The network is "trained" by adjusting the weights of the connections until desired outputs are achieved for given inputs.

Backgammon AI

Next

[From the online match between Kit Woolsey and Readers at GammonU. When the Readers' play is obvious, they are greeted with a link that says "Next" and the game proceeds without a vote.]  A move that is clearly better than the alternatives or obvious enough that it requires no explanation.

N-Point Board

A home board with n made points.

N-Roll Position

A position in which you will bear off all of your checkers in n rolls or less. For example, having ten checkers left on your ace-point is a "5-roll position."

Backgammon end game position