Backgammon Dictionary

All Backgammon Terms

There are - 780 - terms.

p

Progressive Consolation

A consolation tournament for losers in the first several rounds of the main tournament. Progressive means that losers in later rounds of the main event get one or more byes to later rounds of the consolation event.  Compare: Nonprogressive Consolation.

Proposition

A prearranged position played several times, usually for money, as a means of settling a dispute over which checker play (1) or cube action is best.  See: Take/Drop Proposition.

Puff

The German name for backgammon (1).

A German backgammon variant in which players enter in the same quadrant and move around the board in the same direction.

Pure Play

["Pure" because it focuses on one game plan.]  Playing with the goal of making a prime. Pure play includes bringing builders into play quickly, slotting to make key points, keeping your checkers in front of the opponent's checkers, and recirculating checkers as necessary. See post by Daniel Murphy and this thread.

Pure Race

A game in which the opposing forces have disengaged so there is no opportunity for further blocking or hitting by either side. In a pure race, your goal is simply to get your checkers home as quickly as possible and bear them offCompare: Contact Position.

q

Quadrant

One quarter of the playing area on a backgammon board. The first quadrant comprises a player's points 1 to 6, the second quadrant points 7 to 12, the third quadrant points 13 to 18, and the fourth quadrant points 19 to 24.

quadrant in backgammon board

Quads

The roll of 4-4 on the dice (double 4's).

Quarter Entry

A quarter entry is a single elimination tournament for four players, which is held before the beginning of a greater tournament. Each of the four contestants pays an entry fee of (usually slightly more than) a quarter of the entry fee of the main event. The winner of this four person tournament is entitled to play in the main event.

Quasi-Random Dice

A technique used to reduce the element of luck in a rollout by ensuring the numbers rolled in the first few rolls of each trial are as evenly distributed as possible. For example, if you roll out a position 36 times, quasi-random dice will ensure that each trial begins with a different roll.

Quatre-Point

Traditional name for the four-point.

Quiet Play

An unassuming play that does not hit, or slot, or pose an immediate threat; it just maintains the status quo.

Quiz Factor

A feature of a problem that makes it interesting enough to appear on a quiz. The mere appearance on a quiz suggests that the "obvious" play may not be the correct play.

r

Raccoon

An immediate redouble by the player who just accepted a beaver.

Race

The relative standing of the players' pip counts. The player with the lower pip count is said to be ahead in the race.

Race Equity

Winning chances that accrue from variations where there is no further hitting.

Railroad Tracks

To pile all your checkers on a few points (1); also called candlesticks.