“C” Backgammon Terms

Terms that Start with “C” Letter

There are - 89 - terms.

Checker Play

The movement of the checkers according to numbers on the dice.

The art or skill of moving the checkers.   Compare: Cube Play (2).

Chequer

British spelling of checker.

Chess Clock

Two adjacent connected clocks with buttons that stop one clock while starting the other so that the two component clocks never run simultaneously. The purpose is to keep track of the total time each player takes and ensure that neither player unduly delays the game. Clocks may be analog or digital. Digital clocks work best in backgammon because they have a time delay feature.

Chouette

[Pronounced "shoo-ETT". From the French word for "barn owl," a bird that is often attacked by all other birds.]  A social form of backgammon for three or more players. One player, the box, plays on a single board against all the others who form a team led by a captainSee: How to Run a Chouette.

Cinque-Point

Traditional name for the five-point.

Claim a Game

To offer a double which you believe will be refused so that you can collect the current value of the cube; cash a game.

Clean Play

A move completed legally.

Clear a Point

To move all the checkers off of a point (1).

Clear from the Rear

A good general strategy to use when bearing in or bearing off against opposition. You clear your highest point (1) first and avoid creating gaps.

Client Software

Software that runs on a user's computer and communicates with a backgammon server to allow the user to play backgammon (1) with others on the Internet. The client software displays the board and interacts with the user as he rolls the dice and moves the checkers.

Clockwise

The direction your checkers move around the board when they are set up to bear off to the left. When your checkers move clockwise, your opponent's checkers move counterclockwise.

Close a Point

Make a point; place two or more of your checkers on a point (1), and thereby prevent your opponent from landing there.

Closed Board

A player's home board when all six points (1) are blocked.

Closed Point

A point (1) containing two or more checkers; a block or an anchor.

Close Out

To make all six of your home board points while the opponent has one or more checkers on the bar. The opponent is then prevented from entering his checker or making any other move until one of the closed home-board points is opened.

Cluster Count

A pip counting technique devised by Jack Kissane that involves the mental shifting of checkers to form patterns of reference positions whose pip totals often end in zero for quick and easy addition.   See: "Cluster Count" by Jack Kissane.

Cocked Dice

Thrown dice which do not both land flat on the surface of the half of the board to the player's right. The roll is disqualified and both dice must be rethrown.

Cock Shot

Entering from the bar with a roll of 6-2 and hitting a blot on the eight-point when the only open point is the two-point.

Coffeehouse

Misleading talk to confuse opponent. For example, in a chouette, when a team player advises the captain not to double knowing full well that the captain will double, he tempts the box to unwisely accept (ethically borderline, at best). (From Backgammon, by Paul Magriel, p 396.)