Terms that Start with “C” Letter
There are - 89 - terms.
Checker Play
The movement of the checkers according to numbers on the dice.
The art or skill of moving the checkers. Compare: Cube Play (2).
Chess Clock
Two adjacent connected clocks with buttons that stop one clock while starting the other so that the two component clocks never run simultaneously. The purpose is to keep track of the total time each player takes and ensure that neither player unduly delays the game. Clocks may be analog or digital. Digital clocks work best in backgammon because they have a time delay feature.
Chouette
[Pronounced "shoo-ETT". From the French word for "barn owl," a bird that is often attacked by all other birds.] A social form of backgammon for three or more players. One player, the box, plays on a single board against all the others who form a team led by a captain. See: How to Run a Chouette.
Cinque-Point
Traditional name for the five-point.
Claim a Game
To offer a double which you believe will be refused so that you can collect the current value of the cube; cash a game.
Clean Play
A move completed legally.
Clear from the Rear
A good general strategy to use when bearing in or bearing off against opposition. You clear your highest point (1) first and avoid creating gaps.
Client Software
Software that runs on a user's computer and communicates with a backgammon server to allow the user to play backgammon (1) with others on the Internet. The client software displays the board and interacts with the user as he rolls the dice and moves the checkers.
Clockwise
The direction your checkers move around the board when they are set up to bear off to the left. When your checkers move clockwise, your opponent's checkers move counterclockwise.
Close a Point
Make a point; place two or more of your checkers on a point (1), and thereby prevent your opponent from landing there.
Closed Board
A player's home board when all six points (1) are blocked.
Cluster Count
A pip counting technique devised by Jack Kissane that involves the mental shifting of checkers to form patterns of reference positions whose pip totals often end in zero for quick and easy addition. See: "Cluster Count" by Jack Kissane.
Coffeehouse
Misleading talk to confuse opponent. For example, in a chouette, when a team player advises the captain not to double knowing full well that the captain will double, he tempts the box to unwisely accept (ethically borderline, at best). (From Backgammon, by Paul Magriel, p 396.)