“D” Backgammon Terms

Terms that Start with “D” Letter

There are - 61 - terms.

Dice Combination

One of the 36 possible rolls using two dice.

Dice Cup

A container, usually made of leather, plastic, or wood, used for shaking and rolling dice. There is often a ridge around the inside of the open end designed to trip up the dice as they leave the cup. Dice cups make it possible to shake the dice thoroughly before rolling them, ensuring a random roll. Presumably dice manipulation is harder when dice are rolled from a cup.

Dice Manipulation

Any unfair means used to influence the roll of the dice.

Dice Mechanic

A person skillful in the use of unfair means to control the dice.

Die

Singular of dice.

Digital Clock

An electronic chess clock with digital displays showing the time remaining for each player. A display shows 00:00 when a player has run out of time. Digital clocks typically have a time delay feature which makes them particularly well suited for backgammon.  Compare: Analog Clock.

Dilly Builder

A spare checker which bears only on points deep in a player's home board.

Direct Hit

A hit using the number on just one die. You must be within six points of a blot to be able to hit it directly.   Compare: Indirect Hit.

Direct Range

Reachable using a single number from one die. For example, a blot is in direct range of being hit if it is six points or less away from an opposing checker.

Direct Shot

A chance to hit a blot six points or less away using a single number from one die.

Disengage

To break all contact and turn the game into a pure race.

Disjointed Position

A position that is poorly connected, in which a player's army is divided into two or more groups with large gaps between them.

Distribution

The arrangement of checkers among points. A good distribution is compact with spares on most points. You don't want too many points or too few points (candlesticks).

Diversification

The spreading out of your checkers to increase the number of good rolls on your next turn. See post by Simon WoodheadCompare: Duplication.

Division

One of the sections in a tournament into which players are divided according to their ability and experience. For example, a tournament might have a novice division, an intermediate division, and an open division.

Double

An offer made by one player to his opponent during the course of the game (on that player's turn, but before he has rolled the dice) to continue the game at twice the current stakes. The opponent may refuse the double, in which case he resigns the game and loses the current (undoubled) stakes. Otherwise, he must accept the double and the game continues at double the previous stakes. A player who accepts a double becomes owner of the cube and only he may make the next double in the same game.