“D” Backgammon Terms

Terms that Start with “D” Letter

There are - 61 - terms.

Direct Hit

A hit using the number on just one die. You must be within six points of a blot to be able to hit it directly.   Compare: Indirect Hit.

Direct Range

Reachable using a single number from one die. For example, a blot is in direct range of being hit if it is six points or less away from an opposing checker.

Direct Shot

A chance to hit a blot six points or less away using a single number from one die.

Disengage

To break all contact and turn the game into a pure race.

Disjointed Position

A position that is poorly connected, in which a player's army is divided into two or more groups with large gaps between them.

Distribution

The arrangement of checkers among points. A good distribution is compact with spares on most points. You don't want too many points or too few points (candlesticks).

Diversification

The spreading out of your checkers to increase the number of good rolls on your next turn. See post by Simon WoodheadCompare: Duplication.

Division

One of the sections in a tournament into which players are divided according to their ability and experience. For example, a tournament might have a novice division, an intermediate division, and an open division.

Double

An offer made by one player to his opponent during the course of the game (on that player's turn, but before he has rolled the dice) to continue the game at twice the current stakes. The opponent may refuse the double, in which case he resigns the game and loses the current (undoubled) stakes. Otherwise, he must accept the double and the game continues at double the previous stakes. A player who accepts a double becomes owner of the cube and only he may make the next double in the same game.

Double Ducks

The roll of 2-2 on the dice (double 2's).

Double Elimination

A tournament format in which a competitor continues playing until he has lost twice.  Compare: Single Elimination.

Double Hit

To hit two opposing blots on one turn.

Double In

To offer a double which should be properly accepted. Opposite of double out.

Double Jeopardy

Potential for awkward rolls both next turn and the turn after.

Double Match Point

A match in which both players need just one more point (4) to win.

A game in which the doubling cube has reached a high enough level that a win by either player also wins the match.

Double Out

To offer a double which should be properly dropped, thus taking your opponent out of the game. Same as cashing a game. Opposite of double in.