“D” Backgammon Terms

Terms that Start with “D” Letter

There are - 61 - terms.

Dropper

[From the server message:  Player xxx drops connection.]  A player on a backgammon server who avoids a reduction to his rating by intentionally leaving a match he is about to lose before the result recorded.

Drop-Take

In a chouette, an agreement between two players after a double by the box that one player will accept the double, the other will refuse, and they will share their combined earnings or loss.

Duplicate Backgammon

A form of tournament play in which in which multiple pairs of competitors play with the same dice rolls in separate games and compare their results.  See: How to Play Duplicate Backgammon.

Duplicate Dice

In a rollout, the use of the same sequence of random rolls with different candidate positions. The idea is that lucky rolls for one position will tend to be lucky for the other position as well, and luck will be less of a factor in the outcome. See post by David Montgomery.

Duplication

A position in which the same number can be used constructively in more than one way. For example, when your opponent can use a 5 to hit either of two blots, his 5's are said to be duplicated. All else being equal, a position which duplicates the opponent's good numbers is better than one which does not because it means the opponent has fewer good rolls in total. See post by Simon Woodhead.

Dutch Backgammon

A backgammon variant in which the players start with all their checkers off the board.  See: How to Play Dutch Backgammon.

Dyscommunication

[Coined by Danny Kleinman in Double Sixes from the Bar.]  The negative impact on flexibility of having spare checkers exactly six pips apart.