Terms that Start with “T” Letter
There are - 60 - terms.
Transposition
Reaching the same position by different means.
Trey-Point
Traditional name for the three-point.
Trial (of a Rollout)
Playing a position out to the end of the game once (or to the point of truncation). A rollout consists of multiple trials, the results of which are averaged together to yield an estimate of the equity of the position.
Trice Count
Another name for the effective pip count, a concept developed by Walter Trice who wrote extensively about it.
Trice Triangle
[Named for Walter Trice.] The ideal position to aim for during bear-in, consisting of: 7 checkers on your six-point, 5 checkers on your five-point, and 3 checkers on your four-point. It has the lowest wastage of any position with all 15 checkers still on the board.
Trictrac
A game popular in French high society prior to the Revolution. Players score points for making specific plays or moving their checkers into certain configurations. See: How to Play Trictrac.
The French name for "backgammon."
Trois-Point
Traditional name for the three-point.
Truncated Rollout
A rollout which is not played to the end of the game. Instead, the position is rolled out a given number of plies (the horizon of the rollout) and estimates of the equities of the resulting positions are averaged together. A truncated rollout has more systematic error than a full rollout but is faster because each trial is shorter, and a truncated rollout has less variance so fewer trials are required to converge on a result. See post by Gregg Cattanach.
Turner's Formula
A simple formula devised by Stephen Turner for estimating the match equity (1) at a given score. Expressed as a percent, the leader's match equity E = 50 + (24/T + 3) * D, where T is the number of points (4) the trailer still needs and D is the difference in scores. Compare: Janowski's Formula and Neil's Numbers.
Turn the Corner
Move from the opponent's outer board to your own outer board.
Turn the Crank
To offer a double.
Turn the Cube
To offer a double.
Tutor Mode
A mode available in some backgammon-playing programs which allows the computer to evaluate your moves as you make them and alert you to any errors it thinks you made.
Twist the Cube
To offer a double.
Two-Point
The second point (1) in a player's home board, adjacent to the one-point; also called the deuce-point.
Two-Sided Bearoff Database
A bearoff database with the correct equity for each possible combination of two opposing bearoff positions. Four separate equities are recorded for each position: three cubeful equities (one for each state of the doubling cube), and one cubeless equity. A two-sided database is more accurate than a one-sided database, but requires considerably more room.