All Backgammon Terms
There are - 780 - terms.
Digital Clock
An electronic chess clock with digital displays showing the time remaining for each player. A display shows 00:00 when a player has run out of time. Digital clocks typically have a time delay feature which makes them particularly well suited for backgammon. Compare: Analog Clock.
Dilly Builder
A spare checker which bears only on points deep in a player's home board.
Direct Hit
A hit using the number on just one die. You must be within six points of a blot to be able to hit it directly. Compare: Indirect Hit.
Disengage
To break all contact and turn the game into a pure race.
Distribution
The arrangement of checkers among points. A good distribution is compact with spares on most points. You don't want too many points or too few points (candlesticks).
Diversification
The spreading out of your checkers to increase the number of good rolls on your next turn. See post by Simon Woodhead. Compare: Duplication.
Division
One of the sections in a tournament into which players are divided according to their ability and experience. For example, a tournament might have a novice division, an intermediate division, and an open division.
Double
An offer made by one player to his opponent during the course of the game (on that player's turn, but before he has rolled the dice) to continue the game at twice the current stakes. The opponent may refuse the double, in which case he resigns the game and loses the current (undoubled) stakes. Otherwise, he must accept the double and the game continues at double the previous stakes. A player who accepts a double becomes owner of the cube and only he may make the next double in the same game.
Double Ducks
The roll of 2-2 on the dice (double 2's).
Double Elimination
A tournament format in which a competitor continues playing until he has lost twice. Compare: Single Elimination.
Double In
To offer a double which should be properly accepted. Opposite of double out.