All Backgammon Terms
There are - 780 - terms.
Gioul
A Middle Eastern game in which a single checker controls a point (1) and doubles are very powerful. See: How to Play Gioul.
Girls (The Girls)
A roll of 5-5 (double 5's).
Giving for Game
A statement made by a player in a chouette that he is willing to pay the captain or any other team member the full stake at which the game currently stands for the right to take over their games. The player making this offer does so because he wishes to double the box when the other players to do not.
GNU Backgammon
A neural-net computer program that plays backgammon (1) and analyzes positions and matches. GNU Backgammon is a cooperative effort of many volunteers. It is "free" software as defined by the GNU General Public License. See the post by Gary Wong and the tutorial by Albert Silver. Website: GNU Backgammon.
Golden Point
The opponent's five-point, the best place to build an anchor.
Go Out
To achieve the points (4) necessary to win a match.
Greedy Bearoff
A mode in some computer programs and on some backgammon servers where the computer will automatically bear off the maximum number of checkers possible.
Guff (Guffy)
A player's one-point.
Gul Bara
A Middle Eastern game in which a single checker controls a point (1) and doubles are very powerful. See: How to Play Gul Bara.
Half-Crossover Method
A pip counting method devised by Douglas Zare. See this post and this article.
Handicap
An artificial advantage given to a weaker player in an effort to equalize the chances of winning. Some popular handicaps are: (a) the weaker player gets to go first; (b) once during the game the weaker player gets to reroll if he doesn't like his roll; (c) the weaker player gets to start the game owning the cube; (d) the weaker player gets to start the game with a strong roll such as 5-3, 4-2, 6-5, or 3-1.
Hara-Kiri Play
A play which exposes blots for the purpose of recirculating the player's checkers; also known as a suicide play.
Head-to-Head
One player against another player for money.
Heavy Point
A point (1) with more than three checkers on it.
Hedge
A side bet between two players prior to competing in the final rounds of a tournament designed to protect the loser from going away empty handed. For example, two players competing for a $10,000 prize might agree beforehand that the winner will pay the loser $2,500. See this thread.