“L” Backgammon Terms

Terms that Start with “L” Letter

There are - 26 - terms.

Ladder

An ongoing competition in which players are ranked in approximate order of ability. Any player may challenge another player higher on the ladder, up to a given number of steps away. If the challenger wins, he moves up the ladder and his opponent moves down.

Last Call for Breakfast

A player's last opportunity to make a throw which will give him a chance of winning the game or saving a gammon. (From Philipp Martyn on Backgammon, p. 186.)

Last Chance Event

A tournament for players who lose in the first rounds of the consolation flight or later rounds in the main flight.

Last Roll Position

A position in which the next roll will decide the game. In a last roll position, you should double if you have greater than 50% game winning chances and your opponent should accept your double if he has greater than 25% game winning chances.

Latto Paradox

[Named after Andy Latto, who suggested the possibility in an Inside Backgammon article, (Vol. 2, No. 3).]  A position which is a correct redouble but not a correct initial double. See post by Jean-Pierre Seiman.

Leader

The player who is ahead in a match or ahead in the race (2)Compare: Trailer.

Legal Move

A move that conforms to the roll of the dice as defined by the rules of backgammon.

Legal Moves Rule

A rule that says that an illegal play should be pointed out by the opponent if he notices it, and such play corrected before the game continues. This is different from the usual rule giving the opponent the option of allowing an illegal play to stand. See post by Marc Gray.

Legal Play

A play that conforms to the roll of the dice as defined by the rules of backgammon.

Liability

An feature that contributes to the weakness of a position, such as too many blots, buried checkers, or inflexibilityCompare: Asset.

Liby's Rule

A rule of thumb that says: in a well-timed ace-point game, the defending player has about a 17% chance of winning the game. See post by: Oslash;ystein Johansen.

Lift

To move a checker that is alone on a point to the safety of an already made point.

Lipped Cup

A dice cup that has a ridge around the inside open end, designed to trip up the dice as they exit the cup and make it more difficult for a dice mechanic to control the roll.

Loaded Dice

Dice weighted or shaped so that the distribution of rolled numbers is not even.

LongGammon

A backgammon variant in which each player starts with fifteen checkers on the opponent's one-pointSee: How to Play LongGammon.