Terms that Start with “T” Letter
There are - 60 - terms.
Too Many Points
An inflexible position with many made points and few spare checkers. Seven is usually "too many."
Touch Down
To temporarily land on an intermediate open point after playing one of two numbers with the same checker.
Touch Move Rule
An rule rarely used today in Western backgammon, though it is common in the Middle East. The rule requires that once you touch a checker (other than to adjust it) you must move that checker, and once you remove your hand from a properly played checker, that checker must remain where it was played. See this thread and this thread.
Tournament
A formal competition among multiple entrants in which a winner is decided.
Tournament Director
The person who organizes and oversees a tournament.
Tourne-Case
A game popular in seventeenth-century France in which players have just three checkers each and play only on their own side of the board. See: How to Play Tourne-case.
Transposition
Reaching the same position by different means.
Trey-Point
Traditional name for the three-point.
Trial (of a Rollout)
Playing a position out to the end of the game once (or to the point of truncation). A rollout consists of multiple trials, the results of which are averaged together to yield an estimate of the equity of the position.
Trice Count
Another name for the effective pip count, a concept developed by Walter Trice who wrote extensively about it.
Trice Triangle
[Named for Walter Trice.] The ideal position to aim for during bear-in, consisting of: 7 checkers on your six-point, 5 checkers on your five-point, and 3 checkers on your four-point. It has the lowest wastage of any position with all 15 checkers still on the board.
Trictrac
A game popular in French high society prior to the Revolution. Players score points for making specific plays or moving their checkers into certain configurations. See: How to Play Trictrac.
The French name for "backgammon."
Trois-Point
Traditional name for the three-point.
Truncated Rollout
A rollout which is not played to the end of the game. Instead, the position is rolled out a given number of plies (the horizon of the rollout) and estimates of the equities of the resulting positions are averaged together. A truncated rollout has more systematic error than a full rollout but is faster because each trial is shorter, and a truncated rollout has less variance so fewer trials are required to converge on a result. See post by Gregg Cattanach.