All Backgammon Terms
There are - 780 - terms.
Recube Vigorish (Vig)
The value of cube ownership to the player being offered a double; the additional equity that comes from being the only player who may redouble.
Redouble
A double other than the first double of a game. Only the player who last accepted a double may redouble. Compare: Initial Double.
Reference Position
A position of known value that serves as a standard by which other similar positions may be measured or judged. See: Cube Reference Position.
Refuse a Double
To resign the game at the current stakes after the opponent offers a double rather than continue play at twice the stakes. Compare: Accept a Double.
Resign
To accept defeat. Resignation is a form of settlement; when you resign you must specify whether you are resigning a single game, a gammon, or a backgammon (2), and the opponent must agree. Resigning is not allowed in tournament play before contact is broken.
Return Shot
A chance to hit back after being hit yourself.
Roll Out
To analyze a position by playing it out over and over again.
Rollout
An estimate of the equity of a position obtained through computer simulation. A rollout consists of numerous trials, the results of which are averaged together. See post by Gregg Cattanach. See also: Truncated Rollout, Cubeless Rollout, Cubeful Rollout, Random Error, and Systematic Error.
Roll-Over
A backgammon variant in which players have a once-per-game option of rerolling their own dice or asking for a reroll of the opponent's dice. See: How to Play Roll-Over.
Root Number
[Because you "root" for your opponent to roll one.] A dice roll that forces a position to collapse.
Round
A period in a tournament during which each contestant (except those who received a bye) plays another contestant. For example, each round of an elimination tournament eliminates half the players.
Round Robin Format
A tournament format in which every contestant plays every other contestant in turn. The number of rounds required is one less than the number of contestants. Compare: Elimination Format.
Run
To escape a runner from the opponent's home board and it advance toward home as quickly as possible.
Runner
One of the two checkers that began the game on the opponent's one-point.
Any checker on the bar or in the opponent's home board.